10 Top Google+ Users Weigh In on the Web’s Newest Social Network

google image

A list ranking the top users on Google’s invite-only social sharing platform Google+ turned up some interesting results. Mark Zuckerberg topped the list, but his profile is almost entirely inactive — that is, if the profile is actually his to begin with.

We’ve scoured the profiles, Twitter accounts and blogs of the top Google+ users that aren’t Google employees or Mr. Zuckerberg. You might be surprised to read their thoughts and reviews of the recent social networking phenomenon.

Do you agree with what they have to say, standing atop their invitation-only soapboxes? Let us know in the comments below.


Robert Scoble




Tech blogger Robert Scoble ranks #5 on the most-followed Google+ list. This week he posted a link to Cinch in which he interviews his wife Maryam about her hesitations to join Google+.

She says: "I have only so many minutes during the day, and the minutes that I choose to waste I like to waste on Facebook. Why do I have to go somewhere else, be lonely by myself and waste time when I can be on Facebook like everybody else? ... If within a year, I see that a lot of family and friends are there, and they're doing things I cannot do on Facebook...then I'll probably get on Google+, but that's far away from now."

Robert Scoble himself posted some thoughts to his Google+ profile:

"Google+ sometimes removes me from following someone that I know I already followed. This has happened dozens of times now, so I think it's a bug but I haven't figured out a pattern to it."

"Even with all of its noise, Google+'s feed is 600x more interesting than my Google Buzz feed. Why? No Tweets. All organically added stuff."

"I'm getting more engagement here than anywhere else."

"The speed of notifications and new items here doesn't match Twitter, yet, but blows away Facebook's speed."

"The Google+ mobile experience on web is quite nice. I am using Google+ exclusively this weekend on Safari on iPhone. Yes, it is missing lots, like I dont see a way to upload photos. But the UI and your posts are great looking ... This week I will be using G+ on Android, which is a lot better."


Leo Laporte




Twit.tv technology broadcaster and author Leo Laporte reserves precious space on his phone's home screen for a Google+ widget. Here are some reviews Leo Laporte posted on his Google+ profile:

"Add TWiT (and BBC, Al Jazeera, and more) to your Google+ toolbar. Perfect for people who live in G+. Freaking awesome."

"It's really hard to remember that G+ is still in closed beta. I was going to talk about it on KFI this morning, but I don't think it's a good idea to sing the praises of something most people can't access."


Markus Persson




Markus Persson is the founder and game developer at Mojang, creators of the indie gaming megahit Minecraft.

"Dear Google+, I want to be able to have public circles that people can join. That way, I can post to the "wants to know about Minecraft" circle when I want to talk about Minecraft without having to invite every single fan out there manually."

"Holy moly, I have like 2200 followers! (but my profile page seems to be stuck at 191)."


Kevin Rose




As the co-founder of Digg and Milk, Kevin Rose isn't the most active Google+ user yet, but he certainly has an opinion about the service. Here are some of his thoughts we found on Twitter:

"just started using Google+, i get it.. just not sure if I need it.."

"liking Google plus, hoping the Sparks get better / more news integration, those could be powerful"


MG Siegler




The TechCrunch writer shares his reactions to Google+ on both the site itself and his Twitter:

"If only Google+ had search..."

"The Google+ photo uploader is pretty great. Fast."

"Yep, the G+ realtime comment sections are pretty great."

"All I know for sure is that Google+ needs to figure out a way not to have comments boost an old story back to the top of the stream. Makes everything feel very stale, even though it makes some sense to do this. FriendFeed battled with this issue as well, but there was more data constantly flowing in due to Twitter imports, etc."

"Whether or not Google+ succeeds remains to be seen, obviously. But they're adding a sh*t ton amount of users like I've never seen before."

"Whereas previously 90% of the talk on Google+ was about Google+, now it looks like only 75% or so is. That's good, but it needs to keep dropping fast."


Gina Trapani




Coder and blogger Gina Trapani is the most-followed woman on Google+. She shares her thoughts via the site and her blog.

"I'm fine with comments from strangers on public posts (though I'm a blogger first, so very used to that). However, the fact that strangers can start Huddles render that feature useless for me. Otherwise, an interesting take on Google's social effort from a Facebooker."

"Is it possible to enjoy the Circles interface TOO much?"

"I've been been watching Google flail around social web apps for a few years now, so what I appreciate most about Google+ is that it's a well-thought out product informed by past experience. The more I use Google+, the more I see just how many lessons Google learned from Wave and Buzz..."


Tom Anderson




Tom Anderson, creator of MySpace, uses his Google+ profile to pose questions about the product. He's generated thought-provoking discussions about the features of the site and released his own views as well:

"Analyst video about Google+ — suggests Google won't disrupt FB or Twitter, that the cost to build/retain engineers has been a big hit to Google's bottom line, and monetization is unclear. Suggests Facebook gets social search ... He seems to be missing that Google+ has already integrated +1 and Twitter into search ..."

"I've also noticed that my own 'circle' count is quite different than what I see on my circles page (like it's showing I'm 3,000 and I actually have 6,000). Guess there's some lag between counts/dbs."

"If you're following a huge user (like MG [Siegler]) and he chooses to upload 500 photos (go MG!) then you're stream is going to be inundated till the end of time with people commenting on his photos. You can "mute" the sharing of his album, but each photo is its own item, and thus you'd have to mute each photo as it comes up with its first comment, right? Am I missing something here? I know the potential for feed noise is crazy on Google+ right now, but this example seems nuts. It really seems like Google+ will have to provide a "sort by post date," at the very least."

"Google+ does seem like it could take a bite out of Twitter - it seems to let you do what Twitter does (but maybe better), and it definitely lets you commmunicate with your followers in a more normal fashion (not stuck with 140 character DMs)."


Jeff Jarvis




CUNY professor and blogger Jeff Jarvis sounded off on Google+ pros and cons on his blog:

"To paraphrase Mark Zuckerberg, it is too soon to know what Google+ is. But I've been trying to imagine how it will and won't be useful to news. You should add rock salt to anything I say, as I thought Google Wave would be an important journalistic tool."

"Note this good news: Google+ made 'ranking changes ... that demote such comments if the commenter is not in your circles.' That's a good start. I still want the option of a feed of only latest posts, regardless of comment timing."

"RWW looks at how Google+ could be useful in teaching. +Rebecca MacKinnon sees potential. So do I."

"I REALLY want to be able to embed links in posts here. That alone makes this far inferior to blogs and even Twitter for writing pieces with responsible linking."

"This whole notion that one can/should be able to "disable reshare" is setting a treacherous precedent for the rest of the web. Will news organizations tell me I can't share their story? We never had the expectation until G+ gave it to us. Don't go too far with it, friends."


Loic Le Meur




Founder of Seesmic and LeWeb conference, Loic Le Meur reviews Google+ on his Twitter account:

"I wish google did circles for just gmail contacts too, I would totally use them, wouldn't you?"

"Testing the google plus app on samsung tab honeycomb, not optimized but it works"

"What's my incoming stream? Anyone who added me in a circle? I don't get it"

"So, if I do a circle "assholes" and add people in them, they won't even be able to know I tagged them that way? That's disappointing :-)"

"Google+ is entirely streaming, no delay, all push, no reloading a page or clicking anywhere, that's way cool."

"Google+ might hit Twitter more than Facebook, it's so clean..."

"okay, I'm more and more impressed by Google+, I think it's a real competitor to Facebook in the making."

"One thing that frustrates me with G+ is that I don't have a stream of every feedback I get: plusses and comments, see all interactions only. Do you not?"


Felicia Day




Actress and gamer Felicia Day uses some humor to review Google+ on the site and her Twitter account:

"Lots of appealing features in Google+. Can't wait to see what Twitter updates next to counter."

"WHOAH when can you collapse comments? The train gets crazy-sauce long in the feed!"

"This service is confusing! I'm part of people's circles but I didn't agree to be in them, I don't know who I'm sharing with and how ... eeep! Trying to figure out how to use it more like Twitter than involuntary Facebook groups. #1: Email notifications OFF!"


Image courtesy of Flickr, halilgokdal

More About: facebook, Google, Google Plus, reviews, social media, social networking, top 100, twitter, users

For more Social Media coverage:

10 Top Google+ Users Weigh In on the Web’s Newest Social Network

google image

A list ranking the top users on Google’s invite-only social sharing platform Google+ turned up some interesting results. Mark Zuckerberg topped the list, but his profile is almost entirely inactive — that is, if the profile is actually his to begin with.

We’ve scoured the profiles, Twitter accounts and blogs of the top Google+ users that aren’t Google employees or Mr. Zuckerberg. You might be surprised to read their thoughts and reviews of the recent social networking phenomenon.

Do you agree with what they have to say, standing atop their invitation-only soapboxes? Let us know in the comments below.


Robert Scoble




Tech blogger Robert Scoble ranks #5 on the most-followed Google+ list. This week he posted a link to Cinch in which he interviews his wife Maryam about her hesitations to join Google+.

She says: "I have only so many minutes during the day, and the minutes that I choose to waste I like to waste on Facebook. Why do I have to go somewhere else, be lonely by myself and waste time when I can be on Facebook like everybody else? ... If within a year, I see that a lot of family and friends are there, and they're doing things I cannot do on Facebook...then I'll probably get on Google+, but that's far away from now."

Robert Scoble himself posted some thoughts to his Google+ profile:

"Google+ sometimes removes me from following someone that I know I already followed. This has happened dozens of times now, so I think it's a bug but I haven't figured out a pattern to it."

"Even with all of its noise, Google+'s feed is 600x more interesting than my Google Buzz feed. Why? No Tweets. All organically added stuff."

"I'm getting more engagement here than anywhere else."

"The speed of notifications and new items here doesn't match Twitter, yet, but blows away Facebook's speed."

"The Google+ mobile experience on web is quite nice. I am using Google+ exclusively this weekend on Safari on iPhone. Yes, it is missing lots, like I dont see a way to upload photos. But the UI and your posts are great looking ... This week I will be using G+ on Android, which is a lot better."


Leo Laporte




Twit.tv technology broadcaster and author Leo Laporte reserves precious space on his phone's home screen for a Google+ widget. Here are some reviews Leo Laporte posted on his Google+ profile:

"Add TWiT (and BBC, Al Jazeera, and more) to your Google+ toolbar. Perfect for people who live in G+. Freaking awesome."

"It's really hard to remember that G+ is still in closed beta. I was going to talk about it on KFI this morning, but I don't think it's a good idea to sing the praises of something most people can't access."


Markus Persson




Markus Persson is the founder and game developer at Mojang, creators of the indie gaming megahit Minecraft.

"Dear Google+, I want to be able to have public circles that people can join. That way, I can post to the "wants to know about Minecraft" circle when I want to talk about Minecraft without having to invite every single fan out there manually."

"Holy moly, I have like 2200 followers! (but my profile page seems to be stuck at 191)."


Kevin Rose




As the co-founder of Digg and Milk, Kevin Rose isn't the most active Google+ user yet, but he certainly has an opinion about the service. Here are some of his thoughts we found on Twitter:

"just started using Google+, i get it.. just not sure if I need it.."

"liking Google plus, hoping the Sparks get better / more news integration, those could be powerful"


MG Siegler




The TechCrunch writer shares his reactions to Google+ on both the site itself and his Twitter:

"If only Google+ had search..."

"The Google+ photo uploader is pretty great. Fast."

"Yep, the G+ realtime comment sections are pretty great."

"All I know for sure is that Google+ needs to figure out a way not to have comments boost an old story back to the top of the stream. Makes everything feel very stale, even though it makes some sense to do this. FriendFeed battled with this issue as well, but there was more data constantly flowing in due to Twitter imports, etc."

"Whether or not Google+ succeeds remains to be seen, obviously. But they're adding a sh*t ton amount of users like I've never seen before."

"Whereas previously 90% of the talk on Google+ was about Google+, now it looks like only 75% or so is. That's good, but it needs to keep dropping fast."


Gina Trapani




Coder and blogger Gina Trapani is the most-followed woman on Google+. She shares her thoughts via the site and her blog.

"I'm fine with comments from strangers on public posts (though I'm a blogger first, so very used to that). However, the fact that strangers can start Huddles render that feature useless for me. Otherwise, an interesting take on Google's social effort from a Facebooker."

"Is it possible to enjoy the Circles interface TOO much?"

"I've been been watching Google flail around social web apps for a few years now, so what I appreciate most about Google+ is that it's a well-thought out product informed by past experience. The more I use Google+, the more I see just how many lessons Google learned from Wave and Buzz..."


Tom Anderson




Tom Anderson, creator of MySpace, uses his Google+ profile to pose questions about the product. He's generated thought-provoking discussions about the features of the site and released his own views as well:

"Analyst video about Google+ — suggests Google won't disrupt FB or Twitter, that the cost to build/retain engineers has been a big hit to Google's bottom line, and monetization is unclear. Suggests Facebook gets social search ... He seems to be missing that Google+ has already integrated +1 and Twitter into search ..."

"I've also noticed that my own 'circle' count is quite different than what I see on my circles page (like it's showing I'm 3,000 and I actually have 6,000). Guess there's some lag between counts/dbs."

"If you're following a huge user (like MG [Siegler]) and he chooses to upload 500 photos (go MG!) then you're stream is going to be inundated till the end of time with people commenting on his photos. You can "mute" the sharing of his album, but each photo is its own item, and thus you'd have to mute each photo as it comes up with its first comment, right? Am I missing something here? I know the potential for feed noise is crazy on Google+ right now, but this example seems nuts. It really seems like Google+ will have to provide a "sort by post date," at the very least."

"Google+ does seem like it could take a bite out of Twitter - it seems to let you do what Twitter does (but maybe better), and it definitely lets you commmunicate with your followers in a more normal fashion (not stuck with 140 character DMs)."


Jeff Jarvis




CUNY professor and blogger Jeff Jarvis sounded off on Google+ pros and cons on his blog:

"To paraphrase Mark Zuckerberg, it is too soon to know what Google+ is. But I've been trying to imagine how it will and won't be useful to news. You should add rock salt to anything I say, as I thought Google Wave would be an important journalistic tool."

"Note this good news: Google+ made 'ranking changes ... that demote such comments if the commenter is not in your circles.' That's a good start. I still want the option of a feed of only latest posts, regardless of comment timing."

"RWW looks at how Google+ could be useful in teaching. +Rebecca MacKinnon sees potential. So do I."

"I REALLY want to be able to embed links in posts here. That alone makes this far inferior to blogs and even Twitter for writing pieces with responsible linking."

"This whole notion that one can/should be able to "disable reshare" is setting a treacherous precedent for the rest of the web. Will news organizations tell me I can't share their story? We never had the expectation until G+ gave it to us. Don't go too far with it, friends."


Loic Le Meur




Founder of Seesmic and LeWeb conference, Loic Le Meur reviews Google+ on his Twitter account:

"I wish google did circles for just gmail contacts too, I would totally use them, wouldn't you?"

"Testing the google plus app on samsung tab honeycomb, not optimized but it works"

"What's my incoming stream? Anyone who added me in a circle? I don't get it"

"So, if I do a circle "assholes" and add people in them, they won't even be able to know I tagged them that way? That's disappointing :-)"

"Google+ is entirely streaming, no delay, all push, no reloading a page or clicking anywhere, that's way cool."

"Google+ might hit Twitter more than Facebook, it's so clean..."

"okay, I'm more and more impressed by Google+, I think it's a real competitor to Facebook in the making."

"One thing that frustrates me with G+ is that I don't have a stream of every feedback I get: plusses and comments, see all interactions only. Do you not?"


Felicia Day




Actress and gamer Felicia Day uses some humor to review Google+ on the site and her Twitter account:

"Lots of appealing features in Google+. Can't wait to see what Twitter updates next to counter."

"WHOAH when can you collapse comments? The train gets crazy-sauce long in the feed!"

"This service is confusing! I'm part of people's circles but I didn't agree to be in them, I don't know who I'm sharing with and how ... eeep! Trying to figure out how to use it more like Twitter than involuntary Facebook groups. #1: Email notifications OFF!"


Image courtesy of Flickr, halilgokdal

More About: facebook, Google, Google Plus, reviews, social media, social networking, top 100, twitter, users

For more Social Media coverage:

10 Ways For Entrepreneurs To Build Brands Online

brand image

Benjamin Lang is the founder of EpicLaunch and co-founder of MySchoolHelp. You can follow him on Twitter @entrepreneurpro and find out more at BenjaminLang.com.

Everybody needs to get their name out there on the social web. For entrepreneurs, however, it’s an even more critical aspect of the job. A social presence gives you the credibility to attract clients, partners and investors by making yourself available and demonstrating your personality and experience.

Building your online brand in a meaningful way is no easy task, and there are many tools available to get you on the right path. Below, we’ve picked 10 tested methods and highlighted some of the best web tools to help your brand gain momentum in a crowded online marketplace.


1. Media Requests


Being quoted in news articles is an excellent way to demonstrate your authority. It’s a free way to promote yourself and demonstrate thought leadership. There are a few excellent tools out there that connect reporters with people looking to get quoted.

  • HARO is an email digest that connects reporters and sources.
  • NewsBasis allows you to pitch stories to journalists.
  • FlackList is a Rolodex to help the media meet and maintain relationships with experts.
  • Media Kitty is a network that connects journalists with sources.

2. Custom Short URL


Having your own custom URL shortener is a great way to get your name out there. If you often share links on Twitter, Facebook and other social networks, it’s very useful. Eric Ries is a prime example. When he distributes a link, he uses his own shortened URL: ericri.es.

Here’s an informative tutorial on how to set up your own shortened URL.


3. Q&A


Sharing your knowledge on Q&A sites is a superb way to build credibility around your name. There are quite a few sites to choose from, so start with the one that has the most buzz around it at the moment: Quora. Robert Scoble has demonstrated the value the site can provide. Having answered more than 500 questions, he’s built a following of more than 22,000 people.


4. Profiles


Be present and active on social networks. It’s crucial to set up your profiles and use the sites to your professional advantage.

Below are some of the top site to establish your presence:

  • About.me: Personal landing page
  • Facebook Page: A valuable way to stay connected with your fans
  • Google Profiles: An important tool for ranking high in search results
  • Twitter: A means to engage and spread your influence through conversation
  • Disqus: Share your knowledge through comments

5. Meetups


Participating in meetups is another excellent way to network and build clout. There a few good tools for finding interesting events in your area. Here are two to get started with:

  • Meetup: Join groups of people that interest you then meet in person.
  • Plancast: You can see which events your friends are attending.

6. Social Email Signatures


Turn your email signature into a social and informative experience. When exchanging emails, everyone in your network will easily be able to find out more about you.

Wisestamp is a popular signature plugin that allows you to create sleek signatures with social icons, RSS feeds and more.


7. Guest Posting


Search for blogs in your area of expertise and pitch them specific ideas for posts. Each blog has its own style and focus, so make sure to tailor your pitches to each outlet. Be ready to share writing samples if asked, and be open to working with editors to revise your post as necessary. Alltop and Technorati are good places to start looking for tops blogs within your area of expertise.


8. Virtual Business Cards


Create a virtual business card so that it’s easy for people to find you and share your information with others. There are many ways to go about this:

  • MiniCard: Buy a domain name and set up a business card-like site.
  • QR Code: Have people scan your unique QR code instead of handing out text-filled cards.
  • Twtbizcard: This site lets you transform your Twitter profile into a business card.
  • Bump: This is an app that allows you to bump phones together to connect with people.

9. Newsletter


Sending out a monthly newsletter will allow you to build up a vast network. If you share valuable content with subscribers, they will then share it with their friends — bringing you a new subscribers and fans. If you do a good job, your list will continue to grow.

Some of the more popular newsletter services include:

  • Mailchimp: A newsletter platform that is free up to 2,000 subscribers
  • Tiny Letter: A simple platform for creating and distributing a newsletter
  • Aweber: Users rave about this paid service, which comes with many options for building out your newsletter

As an example, Kevin Rose, co-founder of Digg, shares interviews, products and knowledge through his Tiny Letter newsletter, Foundation. At $3.99 per month, it’s a bargain for readers who value his content.


10. Eat with Influencers


The opportunity to grab a meal with other potentially influential people is within your grasp. These days, it’s easy to set up networking meals through online tools like Let’s Lunch or GrubWithUs.

Let’s Lunch is a one-on-one lunch meeting generator that matches people based on reputation, influence, requests and practicality. Right now, it’s only available to people in NYC, Silicon Valley and San Francisco. GrubWithUs allows you to connect with others at group meals that you either find or set up yourself.


What tools have you used to build your online brand? Let us know in the comments below.


For more lists, how-tos and other resources on this topic, check out Mashable Explore!

Image courtesy of Flickr, loop_oh

More About: brand, branding, busines, entrepreneurs, List, Lists, MARKETING, social media, social networking, startups

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YouTube Tops 2010’s Most Buzzed-About Social Network List


YouTube has come out on top in a ranking of 2010’s most buzzed-about websites and social media services.

This year was the year of video- and photo-sharing; 2010 saw the rise — in volume and positive mentions — of YouTube and Flickr and the fall of some of the first social networking sites.

The Zeta 2010 Buzz Awards measures the mentions of 125 of the top social media sites to determine not just popularity but how people feel about those sites, too.

“We held a mirror up to the social media world and try to get an understanding of what people are saying about the various social networking sites,” said Al DiGuido, CEO of Zeta Interactive, a digital marketing agency in New York City.

People seem to be saying good things about YouTube and Flickr. The blogosphere spoke positively about YouTube 91% of the time and about Flickr 98% of the time. Those positive mentions, along with the sites’ volume of mentions, landed them in the top two spots on the list.

“Flickr was very, very strong in terms of volume ranking but even stronger in terms of tone. That’s the highest number we’ve ever seen in terms of positive ranking in this category,” DiGuido said.


Craigslist, Friendster, MySpace Drop From the Top 10


Some of the first sites for networking online have fallen from the most buzzed-about list. Craigslist, which was ranked fifth in 2009, and Friendster and MySpace, at the ninth and tenth spots respectively last year, didn’t make this year’s cut.

“If you look year over year, sites that have had problems with security, like Craigslist, Friendster and Myspace, these sites have kind of all dropped off from 2009. It shows the rising stars in terms of social networking sites and those that are on the wane… in the number of people at least speaking about them,” DiGuido said. “If you’ve got issues with security and privacy, you’ll deal with it pretty directly with how people are talking about it. People want to feel their information being exchanged is secure. Big mistakes will be aired in the marketplace.”

Although Facebook still made its way onto the list, security concerns dominated the buzz about the world’s largest social networking site. “Security,” as well as “information” and “safety,” were some of the words most often used in association with Facebook, which ranks sixth on the list.

Facebook’s mentions were just 68% positive.


Groupon, StumbleUpon, Google Buzz Make the Cut


Newcomers to the list include Groupon, StumbleUpon and Google Buzz.

It’s been said before that 2010 has also been the year of the daily deals, and Zeta’s data seems to support that statement.

“Groupon’s coming on real strong,” DiGuido said. “We’ve been watching a lot of different verticals, brands, commercials in the last couple years, and this year is the year that deals — sites focused on deals, value, saving money — are going incredibly strong. Groupon has totally captured the social networking world.”

Google Buzz rounded out the list at the number-ten spot, but it had the second lowest tonal rating with just 68% positive.

Newbie StumbleUpon, on the other hand, had a whopping 94% positive mentions. Words most often used in association with the site include “advice,” “recommend,” “web/site,” “new,” and “original.”

Here’s the complete list of this year’s top 10 most buzzed about sites. Were you surprised by any of the findings? What changes do you predict for 2011? Share your thoughts in the comments.

More About: craigslist, eHarmony, facebook, flickr, friendster, google buzz, groupon, linkedin, Match.com, myspace, stumbleupon, twitter, youtube

For more Social Media coverage:

YouTube Tops 2010’s Most Buzzed-About Social Network List


YouTube has come out on top in a ranking of 2010’s most buzzed-about websites and social media services.

This year was the year of video- and photo-sharing; 2010 saw the rise — in volume and positive mentions — of YouTube and Flickr and the fall of some of the first social networking sites.

The Zeta 2010 Buzz Awards measures the mentions of 125 of the top social media sites to determine not just popularity but how people feel about those sites, too.

“We held a mirror up to the social media world and try to get an understanding of what people are saying about the various social networking sites,” said Al DiGuido, CEO of Zeta Interactive, a digital marketing agency in New York City.

People seem to be saying good things about YouTube and Flickr. The blogosphere spoke positively about YouTube 91% of the time and about Flickr 98% of the time. Those positive mentions, along with the sites’ volume of mentions, landed them in the top two spots on the list.

“Flickr was very, very strong in terms of volume ranking but even stronger in terms of tone. That’s the highest number we’ve ever seen in terms of positive ranking in this category,” DiGuido said.


Craigslist, Friendster, MySpace Drop From the Top 10


Some of the first sites for networking online have fallen from the most buzzed-about list. Craigslist, which was ranked fifth in 2009, and Friendster and MySpace, at the ninth and tenth spots respectively last year, didn’t make this year’s cut.

“If you look year over year, sites that have had problems with security, like Craigslist, Friendster and Myspace, these sites have kind of all dropped off from 2009. It shows the rising stars in terms of social networking sites and those that are on the wane… in the number of people at least speaking about them,” DiGuido said. “If you’ve got issues with security and privacy, you’ll deal with it pretty directly with how people are talking about it. People want to feel their information being exchanged is secure. Big mistakes will be aired in the marketplace.”

Although Facebook still made its way onto the list, security concerns dominated the buzz about the world’s largest social networking site. “Security,” as well as “information” and “safety,” were some of the words most often used in association with Facebook, which ranks sixth on the list.

Facebook’s mentions were just 68% positive.


Groupon, StumbleUpon, Google Buzz Make the Cut


Newcomers to the list include Groupon, StumbleUpon and Google Buzz.

It’s been said before that 2010 has also been the year of the daily deals, and Zeta’s data seems to support that statement.

“Groupon’s coming on real strong,” DiGuido said. “We’ve been watching a lot of different verticals, brands, commercials in the last couple years, and this year is the year that deals — sites focused on deals, value, saving money — are going incredibly strong. Groupon has totally captured the social networking world.”

Google Buzz rounded out the list at the number-ten spot, but it had the second lowest tonal rating with just 68% positive.

Newbie StumbleUpon, on the other hand, had a whopping 94% positive mentions. Words most often used in association with the site include “advice,” “recommend,” “web/site,” “new,” and “original.”

Here’s the complete list of this year’s top 10 most buzzed about sites. Were you surprised by any of the findings? What changes do you predict for 2011? Share your thoughts in the comments.

More About: craigslist, eHarmony, facebook, flickr, friendster, google buzz, groupon, linkedin, Match.com, myspace, stumbleupon, twitter, youtube

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25 Essential Social Media Resources You May Have Missed

Social Media Paint

If you’ve some catching up to do this weekend, we’ve got a list that’s hot and fresh from the Mashable HQ kitchen. This is your one-stop shop for all the resources you might have missed.

In the social media department, you’ll find some useful tools to track those pesky Twitter unfollowers, some handy tips for dealing with Twitter complaints, and some funny web comics.

Tech and mobile brings you some great Safari extensions for power-browser and some cross-platform development tools for the versatile mobile app builder.

Check out the business category for a look at current web design trends, a behind-the-scenes peek at the offices of 360i, and analysis of social gaming — the next big money maker on the web.

Looking for even more social media resources? You can find this guide every weekend, where you can check out all of the lists-gone-by.


Social Media

For more social media news and resources, you can follow Mashable’s social media channel on Twitter and become a fan on Facebook.


Tech & Mobile

For more tech news and resources, you can follow Mashable’s tech channel on Twitter and become a fan on Facebook.


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Why Games Are the Killer App for Social Networks

puzzle image

Ravi Mehta is vice president of product for Viximo, where he drives the product strategy for Viximo’s social game distribution platform and helps social networks monetize via social games and virtual goods. For more information on virtual goods, visit his blog, Virtual Goods Insider, and follow him on Twitter.

In 2009, an estimated $2.2 billion in virtual goods were sold to consumers globally, and that number is expected to rocket to over $6 billion by 2013. Although virtual worlds and MMOs have historically driven the growth in virtual goods, today the fastest growing segment is social games.

Social games not only represent a lucrative new revenue channel for social media sites but they also signal a fundamental change in the structure of the social media industry. Social networks can no longer afford to rely solely on advertising revenue—they must master the intricacies of directly monetizing their users via virtual currency, virtual goods, and social games.


The Birth of Social Gaming


farmville image

Social gaming got its start in mid-2007 with the launch of the Facebook Platform. Since then, Facebook has grown from 27 million unique monthly visitors to over 500 million unique monthly visitors, and over 70% of those visitors engage with applications every month. Last year, social games, one of the most popular forms of social application, generated over $500 million in revenue — the majority of which came from social games on Facebook.

Although Facebook holds the dominant position in the social networking industry, the site makes up less than 30% of worldwide unique visitors to social networks. There are nearly 40 social networks with over 10 million monthly uniques and nearly 150 with over 1 million monthly uniques. The companies that make up the “other 70%” of social networking traffic are just beginning to realize the engagement and monetization benefits of social games. Some sites, such as MyYearbook and Quepasa, have made social gaming a central part of their strategy and are seeing significant growth despite the fact that more and more users are still being drawn to Facebook.


Social Gaming 2.0: Beyond Facebook


infographic 1

When it comes to social games, smaller social networks, paradoxically, often have the benefit of size. Users of multiple social networks tend to split their time between Facebook and another social network. To these users, Facebook is an indispensable communication tool, but the other social network is essentially the local pub: A close knit community woven around shared affinities and experiences.

Social games are the perfect addition to these communities. They provide a lightweight, social form of entertainment that enriches the interaction of a site’s users. As a result, social games on smaller social networks often meet or exceed the ARPU (Average Revenue Per User) observed on Facebook. And, unlike advertising, which detracts from the social experience of a site, a successful social games strategy will simultaneously increase a site’s stickiness and significantly increase revenue.

However, implementing a successful social games strategy is not easy; new technology, new skills, and an ongoing commitment are required to succeed. There are three main pillars that anchor a successful strategy: The platform, the content, and the distribution. If any one of these pillars is weak or missing, the true potential of social games and the virtual goods sold within them will remain unrealized.


The Platform


The first step in a successful social gaming strategy is creating an application platform from which social games and virtual goods can be distributed to a site’s users. A great platform must enable social games to be well integrated into a site’s structure, have access to essential social information about a site’s users, and monetize a site’s users with the least possible friction.

It is essential for a site to have a private-label, site-wide virtual currency that is used as the coin of the realm. As Facebook is now discovering with Facebook Credits, a site-wide virtual currency has many benefits: It reduces friction by giving players a standardized form of payment across games, creates a barrier to exit for users that have stored value in the system, and gives sites an efficient and fair way to participate in revenue from third-party apps and games. By using this approach, sites can earn a revenue share of up to 30% for providing virtual currency and distribution to their developers.

Much like real products, virtual goods derive their value both from the utility they provide and the social value associated with owning or giving them. Although virtual goods got their start on social networks in the form of virtual gifts, selling virtual goods within social games has become the dominant business model on social networks. This is because social games can support virtual goods that combine gameplay benefit with social value.

A great example of this is Farmville’s most expensive item: the Unwither Ring. This $45 virtual good is priced far higher than the $1 and $2 virtual gifts sold on many social networks due both to its rarity and the powerful benefit it provides the owner — the ring forever prevents the owner’s crops from withering due to neglect. Even Facebook, which was a pioneer in virtual gifting, has decided to shut down Facebook Gifts in favor of positioning Facebook Credits (which was originally developed for Facebook Gifts) as a currency for social games.

A site’s platform need not be open to all developers, however, as is Facebook’s platform. In fact, for mid-tier social networks, an open platform can spread attention too thin and lead to an unwieldy experience for users. It is far better to have a curated portfolio of content that has been tailored to a site’s particular demographics and can be heavily promoted as a set of core site features. A great example of this is Fubar, a social network marketed as the “first online bar.” The site features a collection of flirtatious social games which are woven into every aspect of the on-site experience, including the login page, profile pages, communication channels and site structure. These apps succeed in attracting and retaining users because of how well they align with the site’s social context and how smoothly they integrate into the overall user experience.


The Content


unwither image

A site’s content strategy must be focused on developing a portfolio of games that are the best fit for its users. The first step in creating a successful portfolio is to actually create a portfolio. One or two social games are seldom enough to transform a site into a virtual goods powerhouse. The sweet spot is to launch with at least five games and most smaller sites can support twenty or thirty popular games before attention gets spread too thin. Sites should deploy games that:

  • Appeal to the site’s core demographic.
  • Promote the behaviors that are key to the site’s appeal — whether that is flirting, keeping up with friends, or gathering around a particular theme.
  • Have already proven to be engaging.
  • Are continually optimized and refreshed to retain users.

Crafting an initial portfolio is often more challenging than expected. Great content takes significant skill and resources to build, and attracting quality developers can be difficult for smaller sites. In addition, it’s important to realize that many games have a limited shelf life, so new content must be continually added in order to keep a site’s social gaming ecosystem vibrant. For these reasons, content acquisition is a critical step that requires ongoing focus and commitment.


The Distribution


construction infographic

It won’t just work to simply add a “Games” tab to a site and call it a day. The goal is to get a site’s users so immersed in social games that some users are willing to pay to get ahead. To do that, social games must be promoted as a core element of the site’s feature set and the site must be proactive about driving traffic to the social games.

Social networks have three methods for driving traffic to social games:

  • Premier placement: Not only creating a dedicated section for social games, but also implementing hooks for those games into a site’s features such as profile pages, activity feeds, and the site’s main navigation.
  • Ongoing promotion: A site will dedicate high profile real estate to promote game launches, in-game events, and other calls to action that drive traffic into the games.
  • Viral notification channels: A site will allow social games to have reasonably unfettered access to a site’s communication channels including user-to-user messaging, invitations, and activity feeds.

A site must use all of these methods extensively in order to build its base of social game DAUs (Daily Active Users), which are key to driving revenue.


Conclusion


When it comes to social games, social networks often make the mistake of copying what Facebook is doing today without recognizing that Facebook has the benefit of massive success on its side and can afford to make decisions that dampen the ubiquity or virality of its platform.

Instead, sites should look to what Facebook did in the early days of its platform to make applications an ubiquitous part of its experience or take lessons from smaller social networks, like MyYearbook and Fubar, which have made virtual goods a central part of their strategy. Those examples will help companies understand how social games can transform the engagement and monetization potential of their social media sites.


More Business Resources From Mashable:


- Cubicle Spy: At Work with David Berkowitz of 360i [PICS]
- How Online Retailers Can Leverage Facebook’s Open Graph
- How Small Businesses Will Use Social Media In The Future
- 11 Free Services for Scheduling Social Media Updates
- 6 Online Tools for Expanding Your Video Strategy

Image courtesy of iStockphoto, alexsl

More About: facebook, facebook credits, farmville, fubar, MyYearbook, quepasa, social games, social gaming, video games

For more Business coverage:

Why Games Are the Killer App for Social Networks

puzzle image

Ravi Mehta is vice president of product for Viximo, where he drives the product strategy for Viximo’s social game distribution platform and helps social networks monetize via social games and virtual goods. For more information on virtual goods, visit his blog, Virtual Goods Insider, and follow him on Twitter.

In 2009, an estimated $2.2 billion in virtual goods were sold to consumers globally, and that number is expected to rocket to over $6 billion by 2013. Although virtual worlds and MMOs have historically driven the growth in virtual goods, today the fastest growing segment is social games.

Social games not only represent a lucrative new revenue channel for social media sites but they also signal a fundamental change in the structure of the social media industry. Social networks can no longer afford to rely solely on advertising revenue—they must master the intricacies of directly monetizing their users via virtual currency, virtual goods, and social games.


The Birth of Social Gaming


farmville image

Social gaming got its start in mid-2007 with the launch of the Facebook Platform. Since then, Facebook has grown from 27 million unique monthly visitors to over 500 million unique monthly visitors, and over 70% of those visitors engage with applications every month. Last year, social games, one of the most popular forms of social application, generated over $500 million in revenue — the majority of which came from social games on Facebook.

Although Facebook holds the dominant position in the social networking industry, the site makes up less than 30% of worldwide unique visitors to social networks. There are nearly 40 social networks with over 10 million monthly uniques and nearly 150 with over 1 million monthly uniques. The companies that make up the “other 70%” of social networking traffic are just beginning to realize the engagement and monetization benefits of social games. Some sites, such as MyYearbook and Quepasa, have made social gaming a central part of their strategy and are seeing significant growth despite the fact that more and more users are still being drawn to Facebook.


Social Gaming 2.0: Beyond Facebook


infographic 1

When it comes to social games, smaller social networks, paradoxically, often have the benefit of size. Users of multiple social networks tend to split their time between Facebook and another social network. To these users, Facebook is an indispensable communication tool, but the other social network is essentially the local pub: A close knit community woven around shared affinities and experiences.

Social games are the perfect addition to these communities. They provide a lightweight, social form of entertainment that enriches the interaction of a site’s users. As a result, social games on smaller social networks often meet or exceed the ARPU (Average Revenue Per User) observed on Facebook. And, unlike advertising, which detracts from the social experience of a site, a successful social games strategy will simultaneously increase a site’s stickiness and significantly increase revenue.

However, implementing a successful social games strategy is not easy; new technology, new skills, and an ongoing commitment are required to succeed. There are three main pillars that anchor a successful strategy: The platform, the content, and the distribution. If any one of these pillars is weak or missing, the true potential of social games and the virtual goods sold within them will remain unrealized.


The Platform


The first step in a successful social gaming strategy is creating an application platform from which social games and virtual goods can be distributed to a site’s users. A great platform must enable social games to be well integrated into a site’s structure, have access to essential social information about a site’s users, and monetize a site’s users with the least possible friction.

It is essential for a site to have a private-label, site-wide virtual currency that is used as the coin of the realm. As Facebook is now discovering with Facebook Credits, a site-wide virtual currency has many benefits: It reduces friction by giving players a standardized form of payment across games, creates a barrier to exit for users that have stored value in the system, and gives sites an efficient and fair way to participate in revenue from third-party apps and games. By using this approach, sites can earn a revenue share of up to 30% for providing virtual currency and distribution to their developers.

Much like real products, virtual goods derive their value both from the utility they provide and the social value associated with owning or giving them. Although virtual goods got their start on social networks in the form of virtual gifts, selling virtual goods within social games has become the dominant business model on social networks. This is because social games can support virtual goods that combine gameplay benefit with social value.

A great example of this is Farmville’s most expensive item: the Unwither Ring. This $45 virtual good is priced far higher than the $1 and $2 virtual gifts sold on many social networks due both to its rarity and the powerful benefit it provides the owner — the ring forever prevents the owner’s crops from withering due to neglect. Even Facebook, which was a pioneer in virtual gifting, has decided to shut down Facebook Gifts in favor of positioning Facebook Credits (which was originally developed for Facebook Gifts) as a currency for social games.

A site’s platform need not be open to all developers, however, as is Facebook’s platform. In fact, for mid-tier social networks, an open platform can spread attention too thin and lead to an unwieldy experience for users. It is far better to have a curated portfolio of content that has been tailored to a site’s particular demographics and can be heavily promoted as a set of core site features. A great example of this is Fubar, a social network marketed as the “first online bar.” The site features a collection of flirtatious social games which are woven into every aspect of the on-site experience, including the login page, profile pages, communication channels and site structure. These apps succeed in attracting and retaining users because of how well they align with the site’s social context and how smoothly they integrate into the overall user experience.


The Content


unwither image

A site’s content strategy must be focused on developing a portfolio of games that are the best fit for its users. The first step in creating a successful portfolio is to actually create a portfolio. One or two social games are seldom enough to transform a site into a virtual goods powerhouse. The sweet spot is to launch with at least five games and most smaller sites can support twenty or thirty popular games before attention gets spread too thin. Sites should deploy games that:

  • Appeal to the site’s core demographic.
  • Promote the behaviors that are key to the site’s appeal — whether that is flirting, keeping up with friends, or gathering around a particular theme.
  • Have already proven to be engaging.
  • Are continually optimized and refreshed to retain users.

Crafting an initial portfolio is often more challenging than expected. Great content takes significant skill and resources to build, and attracting quality developers can be difficult for smaller sites. In addition, it’s important to realize that many games have a limited shelf life, so new content must be continually added in order to keep a site’s social gaming ecosystem vibrant. For these reasons, content acquisition is a critical step that requires ongoing focus and commitment.


The Distribution


construction infographic

It won’t just work to simply add a “Games” tab to a site and call it a day. The goal is to get a site’s users so immersed in social games that some users are willing to pay to get ahead. To do that, social games must be promoted as a core element of the site’s feature set and the site must be proactive about driving traffic to the social games.

Social networks have three methods for driving traffic to social games:

  • Premier placement: Not only creating a dedicated section for social games, but also implementing hooks for those games into a site’s features such as profile pages, activity feeds, and the site’s main navigation.
  • Ongoing promotion: A site will dedicate high profile real estate to promote game launches, in-game events, and other calls to action that drive traffic into the games.
  • Viral notification channels: A site will allow social games to have reasonably unfettered access to a site’s communication channels including user-to-user messaging, invitations, and activity feeds.

A site must use all of these methods extensively in order to build its base of social game DAUs (Daily Active Users), which are key to driving revenue.


Conclusion


When it comes to social games, social networks often make the mistake of copying what Facebook is doing today without recognizing that Facebook has the benefit of massive success on its side and can afford to make decisions that dampen the ubiquity or virality of its platform.

Instead, sites should look to what Facebook did in the early days of its platform to make applications an ubiquitous part of its experience or take lessons from smaller social networks, like MyYearbook and Fubar, which have made virtual goods a central part of their strategy. Those examples will help companies understand how social games can transform the engagement and monetization potential of their social media sites.


More Business Resources From Mashable:


- Cubicle Spy: At Work with David Berkowitz of 360i [PICS]
- How Online Retailers Can Leverage Facebook’s Open Graph
- How Small Businesses Will Use Social Media In The Future
- 11 Free Services for Scheduling Social Media Updates
- 6 Online Tools for Expanding Your Video Strategy

Image courtesy of iStockphoto, alexsl

More About: facebook, facebook credits, farmville, fubar, MyYearbook, quepasa, social games, social gaming, video games

For more Business coverage:

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