Aces Hangout Is Bringing Live, Face-to-Face Poker To Google+ Hangouts

aces-hangout

Aces Hangout is a new, in development product from the team at Hettema&Bergsten, which you may remember as the makers of the Twitter trend tracker, StrawberryJ.am. The online application brings a unique twist to online gambling, thanks to its integration with Google+’s multi-person video chat feature, Google+ Hangouts.

Unlike other video poker games, where users often play as online avatars, Aces Hangout feels more like a real world card game. You can watch live video feeds of the other players in Google+’s Hangouts, allowing to you to guess at who’s bluffing and who’s not – something that’s key to the offline poker experience.

The project is still being built, so you can’t try a full-on multi-person chat session right now, unfortunately. There is, however, a one-on-one test version using the Google+ Hangouts API developer preview, which you can monkey around with by signing up here (click the +1 button and then fill in the form). The problem with this “testing mode,” though, is that it requires the company to manually add users to their project in order for the system to allow more testers. The team says it’s willing to do so, but there’s a good chance they’ll get overwhelmed by the traffic sent, which would delay your invitiation.

So why bother even posting about the app, right? Well, there are a couple of reasons. One, this is definitely one of the more clever and appealing use cases for Google+’s Hangouts, which is, to date, still the main selling point for Google’s new social network.

The second reason is a bit more complex. According to Hettema&Bergsten, the only thing holding them back from launching is the fact that the Google+ Hangouts API isn’t ready yet. In fact, the company says it has reached out directly to the Google+ API team to try to get more information, and hasn’t heard back. It’s precisely this sort of situation that highlights one of the problems with Google+ in general: Google built a a social networking product before it built the Google+ platform.

Given Google’s previous experience in social (Buzz, Wave, Knol, etc.), it’s not entirely surprising that it decided to wait to see how Google+ adoption went before building all the underpinnings. But it was the wrong course of action. If the APIs were functional, Google wouldn’t have to be manufacturing user adoption with carefully timed feature releases (YouTube integrationGoogle Apps supportBetter buttonsExtensionsGoogle ReaderTrendsChatBlogger integration! Etc.) It could have allowed the developer community to create dozens upon dozens of interesting apps, perhaps even some outside of Google’s own thoughts as to “what users want,” that would have led to more organic adoption.

Poker playing via Google+ Hangouts is just one example of that.

Anyway, in case you’re wondering, Aces Hangout is backed by the large, publicly-traded online gambling company Bwin.Party, which specializes in sports betting. One of their biggest and most popular properties is Party Poker. That means the Hangouts game isn’t on shaky financial ground, at least.

You know, if they ever get to launch the darned thing.


Sims on Facebook is World’s Fastest-Growing Social Game


Heads up, Zynga: looks like you have some serious competition in the Facebook game space at last.

The Sims Social, a reboot of Electronic Arts’ bestselling $4 billion games franchise, has only been out of beta since last Thursday — but it already has 4.6 million people playing it daily, according to AppData, a traffic tracking service from Inside Network.

That makes The Sims Social the number 10 app on Facebook overall, and the number 6 game behind Zynga hits CityVille, FarmVille, Empires & Allies, Texas Hold ‘Em, and Pioneer Trail. Not bad for a week’s work. At this rate, The Sims Social should overtake Facebook game leader CityVille (which has 14 million daily players) sometime in September.

If The Sims doesn’t ring any bells, or even if it does remind you of many hours of addictive domestic gameplay, you may want to stay far away from this app for the sake of your productivity. As in its PC-based predecessors, which sold more than 140 million copies, The Sims Social starts with you creating an avatar, your Sim, who is then dropped into a dollhouse-like environment. You can extend and upgrade the home by earning Simoleans, and you must manage your Sim’s needs by feeding them, sending them to bed or the bathroom, and having them interact with other Sims.

So far so ordinary. But here’s where The Sims Social differs from its predecessors: those other Sims belong to your Facebook friends. You’re not actually interacting with your friends in real time, but you can view a video replay of what happened when their Sims came over to your Sim’s house. If their Sim is mean and wants to become an official enemy of yours — or is flirtatious enough to take the relationship to the next level — you have to approve it first.

Veteran players may be disappointed by a few features, or lack therof. You can’t control a whole family of Sims and found a dynasty that will last for generations. Sadistic Sims fans will be saddened by the fact they can no longer kill off their creations. And then there’s the in-game advertising — The Sims Social has debuted with Dunkin’ Donuts products incorporated into gameplay, although my Sim hasn’t run into a single donut yet.

But overall, it’s a fun and friendly twist on The Sims franchise that seems sure to attract millions more new players — and knock Zynga off a pedestal where it has been sitting comfortably for far too long.

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“The Sims Social” Producers Show Off Upcoming Facebook Game [VIDEO]

The Sims Social is on its way to Facebook, and here are the developers and producers who created the game talking about how it works.

An interesting aspect of this Facebook version of the venerable god-game franchise is the fact that it never sleeps, and while you’re away, your friends might be playing the game, resulting in surprises when you return.

The Sims Social developer, EA, is not talking yet about exactly when we might see this life simulator game on Facebook, but at first it was rumored to go live on June 23, according to SimsSocial. That date missed, SimsSocial wrote in a forum that we can expect to see The Sims Social go live on Facebook by the end of August.

Until then, The Sims Social fans will have to settle with the producer interview video seen above, which was released today. If you haven’t seen the official trailer that was rolled out when the game was first announced at E3 in June, here it is:

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Social Games Winning, 3D Games Failing, says EA


One of the world’s largest games companies says 3D games are not catching on, and that it is focusing on social gaming for big profits.

In a shareholder meeting, Electronic Arts CEO John Riccitiello expressed his disappointment in 3D gaming sales. “Frankly, we have not seen a big uptake for 3D gaming. We haven’t seen a big uptake for 3D televisions in the home, at least not yet. And we’re not here trying to drive the market, we’re here to react to what customers are looking for.”

Instead, Riccitiello is getting the biggest bang for his buck by directing his developers to create 3D games on a 2D display, which he says “provide the greatest entertainment experience.” Beyond that, he said he’s “seen really high returns” with online and social games, with more on the way, such as The Sims Social on Facebook.

“Right now we’re seeing better growth focusing on a different technology innovation — online and social,” Riccitiello said. “So our allocation of resources have been toward the new innovations that are growing more rapidly.”

This is not good news for the 3D gaming world, which is reeling from poor sales of the Nintendo 3DS, a glasses-free 3D handheld gaming device on which the industry pinned high hopes. In fact, Nintendo President Satoru Iwata announced he’s cutting his paycheck in half, taking responsibility for slow sales of the 3DS that resulted in Nintendo’s first-ever quarterly loss. At the same time, Nintendo slashed the price of the 3DS, from $249 to $169.

The picture isn’t much better for 3D in the movie world. As a large number of theaters have upgraded to digital projectors capable of displaying 3D movies, audiences don’t seem as interested in paying more for 3D, according to analyst Richard Greenfield of Wall Street’s BTIG. There are complaints of dim screens displaying both 3D and 2D movies. And on the home front, we just reviewed a Sony 3D HDTV. Notwithstanding the paucity of 3D content available, it gave us headaches and seemed a lame gimmick.

It’s starting to look like the entire 3D craze was designed to benefit those who sell electronics and movie tickets a lot more than those who would view movies and play games using the technology.

Is 3D doomed? Let us know your thoughts in the comments.

[Via Gamasutra and DVICE]

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First Look: Deadline Hollywood Game on Facebook [INVITES]


Some of Hollywood’s top players are about to launch a Facebook game that puts you in the movie business.

The Deadline Hollywood Game allows players to climb the Tinseltown ladder as an actor, screenwriter, producer, agent or director. The goal, as in real life: get your projects made, and become an industry mogul. The twist with Deadline Hollywood, however, is that real news events that take place in the industry can have an impact on gameplay.

The game comes courtesy of Paramount Digital Entertainment, Liquid Entertainment and Deadline.com, one of the leading sites for breaking news about the inner workings of the entertainment industry. The site, founded by Nikki Finke in 2006, is known for being brash, funny and brutally honest.

The game is full of that brashness and humor. The dashboard for the game is the view from the driver’s seat — because, as Finke told us, “That’s how many people start out in Hollywood, living out of their car.”

Finke explained to us that it was important that the game reflect the way Hollywood actually is: the good and the bad. Still, she felt it was important that the game remain “above board.” That means no stealing scripts, no acts of subterfuge — and no sleeping your way to the top.

Still, the game is far more witty than most of the Facebook games currently on the market. Finke took a look at some of the existing tiles on the social network and wanted to create something that focused more on strategy, was more cutting edge and had more humor. “Is FarmVille even funny?” Finke says (The merchandise certainly is).

As well as using typical social game elements, such as an in-app currency, the game also aims to enable players who might not be well-versed in the workings of Hollywood. It offers definitions for popular terms such as “greenlighting”, and information about how the industry works. As Finke said, “This is a Facebook game for smart people.”


Using News as a Game Element


The most innovative aspect of the game is the way it uses actual headlines and news from Deadline.com. For instance, if superhero films like Captain America, do well at the box office, players who are making superhero projects will get a boost in their box office receipts.

For now, however, the real-time news element will only work to give players extra incentives. Not having a superhero film in production, for instance, won’t act as a penalty. “I don’t want people to lose money,” says Finke.

In the future, the news elements might take a greater role within the game, especially after industry events such as award shows or major film festivals.

For Paramount Digital Entertainment, the publisher behind the game, the news aspect might also provide future sponsorship or promotional opportunities. “This is just the first step,” said Tom Lesinski, president of Paramount Digital Entertainment. “We look forward to expanding the concept as time progresses.”


Get Your VIP Game Pass from Mashable


Deadline Hollywood Game is currently invite only in its beta phase. Paramount Digital Entertainment and Deadline have provided Mashable with 100 VIP invites for movie fans that want to get in on the action.

To score an invite

  • In the comments below, tell us your favorite Movie or your favorite Facebook game and why.
  • Be sure your email is included in your Mashable Follow account by visiting the settings tab on your profile and adding your email address to the email field if it’s blank. Please do not post your email in the comment thread below.
  • The first 100 commenters will get an invite to the game.

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Google+ To Challenge Facebook for Game Developers With Lower Fees [REPORT]


Already using Google+? Follow Mashable’s Pete Cashmore for the latest about the platform’s new features, tips and tricks as well as social media and technology updates.

If the 10 million users that still-invite-only Google+ accumulated in just two weeks weren’t enough to make Facebook nervous, the latest report about the new social network’s gaming platform might. Google will take a smaller percentage of revenue away from game developers than Facebook does, reports All Things D.

Google reportedly will also, unlike Facebook, host games on its own servers — which could make them faster and less buggy.

The Google+ code includes mentions of a gaming platform, and Google has reportedly invested as much as $200 million in the dominant social gaming company Zynga. But there’s been no official word about if and when the game platform for Google will launch or what it will look like.

Google did, however, make http://googlecommerce.blogspot.com/2011/07/make-money-with-in-app-payments-for-web.html" target="_blank">in-app payments available to web developers this week. This is a technology that would be required for in-game payments, All Things D points out, and Google is only charging a 5% fee for the service.

If Google sticks in this ballpark with its fees for game developers, it will be severely undercutting the industry standard of 30% set by Facebook and Apple.

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Sid Meier Interview: Bringing Civ World to Facebook


The legendary Civilization game franchise of has officially gone social with last Wednesday’s launch of the open beta for Civ World. The Facebook offering aims to bring complex strategy to a space currently dominated by more casual games such as FarmVille.

Will longtime Civ fans be satisfied by a social version of the game? Will Facebook’s casual gaming scene embrace a title with such a steep learning curve?

We had the opportunity to speak with preeminent game developer Sid Meier, the man behind one of the most revered strategy franchises, to find out a bit more about his company’s plans for Civ World.


Q&A With Civilization Game Developer Sid Meier


The Civilization franchise is loved by gamers who like to go deep, and Facebook games are not always known for this. How will Civ World hook the existing fanbase?

Our goal is to bring the core Civilization experience to Facebook, so that Civ fans will feel right at home with the game. We feel that the Civilization experience can be delivered in fun and meaningful ways on many different platforms. Civilization on the PC and consoles is different than the one we’re bringing to social networking, but players will recognize many of the elements that have been in Civilization games before. We want to deliver the same addictive gameplay that Civ players love, in a way that will engage folks who enjoy playing games on the social network platform, and we look forward to adding to the experience as the game continues to evolve on Facebook.

Is there a trade-off between game depth and social features? And if so, will it be enough to appease hardcore Civ fans?

No, there isn’t a trade-off between these two features. Civ World is a very deep and robust gameplay experience with social strategy at its core. With the direct collaborative and competitive gameplay, achievements, and a systemic marketplace for trade, the game offers a new level of depth to Facebook games. Civ World is a game where players join with their friends to build the world’s most powerful empire. Our in-game chat feature makes it easy for players to work with other members of their civilization to quickly build their empire or decide which civilizations to invade. Civ World consists of some basic concepts that are easy to learn, and the complexity arises from working in collaboration with others towards a common goal. You’ll need to think strategically if you want to win a game! Plus your opponents are also all people — which makes them tough opponents who can surprise you with new tactics all the time!

It seems Facebook friends can play cooperatively (as members of the same civilization) and competitively (as members of competing civs). Can you elaborate on how these dynamics will work?

Players in the same civ can work together to strategize on the different aspects of the game like culture, science, production, and battles. For example, Wonders can only be built by a civ [containing multiple players] since one person is only allowed to contribute a single Great Person. There is even competition within a civ to become the king or queen. Between the different civs, you are competing to become the strongest civ in the game. Civs compete against each other in battles, in researching a certain technology first, in building the most wonders, and acquiring other resources that add to the strength of their Civ. Citizens in a civ can also share resources with each other which can give a huge boost to their civ.

How critical is collaboration in Civ World? Are players who go it alone doomed to fail?

Collaboration is really the key to winning in Civ World. Only civilizations can win eras and start a battle. When in a civ, you can reap the benefits of having a larger pool of items to share. However, you can still have fun building your city, acquiring resources and some achievements, and visiting other player’s cities all on your own. You just won’t win a game that way.

What are “fame points?” How do they relate to victory?

Fame points represent the score in Civ World. A wide variety of actions and accomplishments can produce fame points such as winning a medal, being a member of a civ at the time that the civ wins an Era victory, winning certain auctions in the market, and winning contests. Each player has a fame score for every individual game, as well as a total or “lifetime” fame score aggregating all the fame points they have earned from all the games they have played.

Are all Civ World games happening in the same “universe” like an MMO, or are individual games isolated?

Like an MMO, the game is persistent and continues even if you are not playing; however, the game does have a beginning and an end. There also is a limit to how many people can be in a certain game; however, there are multiple games going on at the same time.

What if none of my Facebook friends play Civ World? Will the game match me up with strangers of similar skill levels?

If you do have friends in a game, Civ World will match you up to that game, but if you don’t have any friends playing, it will put you in a game at random. Through our in-game chat it’s easy to meet players, and the most experienced players will help guide new players with helpful hints.

How persistent are the games? What happens if I don’t log into Civ World for a week during a match?

The game is persistent and continues even when you are not playing. We’ve worked hard to balance the time you spend playing the game with what you can do in the game, because we want everyone to be able to contribute and have a chance for victory each time they jump in to play. Even if your time is limited, you can still contribute to the success of your nation by working with your friends to coordinate a victory.

Civ World is there when you want to play. So, you can rule the world on your own time. If you don’t log on for a week or so, the game will continue on. However, there is an end to the game, and the length of each game varies depending on how it’s being played, so you’ll want to check back as often as possible so you don’t miss out on the fun. New games are also starting up all the time, so you can also jump into a fresh game and not worry about being behind.

What’s the business model for Civ World?

Civ World is free to play, but players can choose to use Civ Bucks, which is our premium game currency. Civ Bucks can be used to get gems to enhance your throne room and city, for extra harvests, more moves in the various mini-games or additional gold to purchase buildings or market items. However, to keep the game balanced, there will be a cap on how many Civ Bucks can be used each day on items or actions that impact gameplay. We want the game to be balanced and interactive in a way that accommodates different play styles and strategies.

Any plans for a mobile app that will let players check in on their Civs from a smartphone?

There are lots of great ideas out there and we’re looking forward to exploring all of them. We’ll keep you posted.

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Eminem Sends Facebook Users to Hell in Violent Promotional Game


Rapper Eminem recently released an EP titled Hell: The Sequel with his side project, a duo featuring Royce Da 5’9 called Bad Meets Evil. To celebrate, Eminem is launching a violent Facebook game.

The aim of the game is pretty simple: Become so evil that you go to hell. Users choose an avatar while tracks from the EP play. Then they gain points (by watching music videos and interviews or spending Facebook Credits) in order to buy weapons. Players use the weapons to kill friends. Get enough points and kills, and you get to go to hell.

While the game is likely to rile some Facebook users (the Weeds social game also had a few detractors), it does fit Eminem‘s image, as well as the album’s theme. And it’s a novel way to get fans listening to new tracks while they’re messing around on Facebook.

Lady Gaga had a similar idea with GagaVille, partnering with Zynga to create a music-themed social game. Within the game, fans were able to get an advance listen of Gaga’s last album, Born This Way.

What do you think of premiering tracks via social games? Is this a good way to snag new fans or just so much hype? Let us know in the comments.

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Eminem Sends Facebook Users to Hell in Violent Promotional Game


Rapper Eminem recently released an EP titled Hell: The Sequel with his side project, a duo featuring Royce Da 5’9 called Bad Meets Evil. To celebrate, Eminem is launching a violent Facebook game.

The aim of the game is pretty simple: Become so evil that you go to hell. Users choose an avatar while tracks from the EP play. Then they gain points (by watching music videos and interviews or spending Facebook Credits) in order to buy weapons. Players use the weapons to kill friends. Get enough points and kills, and you get to go to hell.

While the game is likely to rile some Facebook users (the Weeds social game also had a few detractors), it does fit Eminem‘s image, as well as the album’s theme. And it’s a novel way to get fans listening to new tracks while they’re messing around on Facebook.

Lady Gaga had a similar idea with GagaVille, partnering with Zynga to create a music-themed social game. Within the game, fans were able to get an advance listen of Gaga’s last album, Born This Way.

What do you think of premiering tracks via social games? Is this a good way to snag new fans or just so much hype? Let us know in the comments.

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Civ World: Can the Legendary Strategy Game Conquer Facebook?


In the pantheon of strategy gaming, you’ve got your Sim Cities, and your (Insert Industry Here) Tycoons. And then there’s Civilization, Sid Meier’s seminal PC franchise that goes so deep down the cerebral rabbit hole, it has been likened in some gaming communities to “playing a spreadsheet” — a very addictive spreadsheet.

For those unfamiliar with the core series, the goal is to build a civilization from the dawn of agriculture to the present day (and beyond) by carefully managing productivity, food, culture, commerce, research, social policies, technology, war and diplomacy. The games are turn-based, have a steep but rewarding learning curve, and often present a strangely plausible “alternate world history” that has hooked strategy lovers since 1991.

As the gaming industry enters the social era, so too has Civilization with today’s open beta launch of Civ World for Facebook. 2K Games offered us access to a press beta last week so we could try our hand at world domination, Facebook-style. Has Firaxis built a social game “to stand the test of time?”


Social vs. Depth


The first question on the minds of most Civ fans will be, “Does Civ World offer the same depth as its franchise brethren?”

In a word, no. But that’s not the point. Civ World is not about playing the aforementioned “spreadsheet,” but rather, playing with people.

As you decipher the early-game mechanics and start building out your nation, it will hit you like a ton of bricks — Civ World, like many Facebook games, can be supremely addicting. Small incentives like timed harvesting opportunities and mini game rewards will keep you glued to the app, even if you’ve exhausted your options in that sitting. If you’re playing in a game with many active users, you’ll feel compelled to check in regularly. The world is incredibly persistent, and we felt we were falling behind if we did not play at least twice daily. That aspect can be good or bad, depending on the experience you’re looking for.

The importance of Civ World’s social aspects cannot be overstated. Each player acts as a “nation,” and joining a civilization — the Arabian Empire, for example — will enable you to cooperate with other Arab nations on technology research, wonder creation and battles. This is where the fun really begins.

Within each civilization is a player ranking system. Depending on your accomplishments, you can rise through the ranks to become a duke, a prince or a king. Ministries are part of another ranking system, and titles like “Defense Minister” or “Finance Minister” will have an acute bearing on your influence and strategies. Ranks allow you to vote on important matters like the implementation of civics, and whether or not to wage war on another civ.

Collaboration is also imperative to victory. Civs that don’t communicate, or players who try to go it alone as “independent nations” will encounter a severe disadvantage. Unfortunately, we ended up joining a civ that only grew three-nations large in our game, and our allies were not very communicative. As a result, we barely made it to 2,000 AD having just discovered the technology of “Writing.”

We didn’t get to experience the fun of jockeying for internal ranks, voting on civics, pressuring other civs, or going to war, in other words, the meat and potatoes of what is quite obviously a very social game. The potential is clearly there, and players should initiate these conversations often if they hope to get the most out of the experience.


Limitations


While its social aspect is core to the game’s appeal, the messaging system and events log need work. A lot of clutter makes it challenging to parse importance from irrelevance. We also found it difficult to figure out what had really gone on since our last login. Each new play session felt very disconnected from previous ones, which leads to another issue: lack of immersion.

One of the thrills of playing prior Civilization titles was discovering and interacting with other players on the world map. Civ World’s geography is siloed — you play on your own little map, and communicate with other nations through chat channels and menus. Military units are also represented by cards, played as a hand during battles, rather than as soldiers on the map in proximity to cities and resources. Losing a battle doesn’t actually cause ruin to your city or people — it only boosts your opponent’s chances at important era victories.

The net result is a nagging feeling of gameplay isolation — that you’re not necessarily playing in the same “world” as your peers, and that their actions are only affecting you by proxy. All the Civ mechanics that we know and love are baked into Civ World, but there’s no overlaying sense of immersion to really draw you in.


The Bottom Line


For a Facebook game, Civ World is very complex, but not nearly so much as its single-player predecessors.

If you’ve been holding out on FarmVille and Mafia Wars in the hopes of finding a more thought-provoking social game, give Civ World a shot — but don’t go it alone. Round up a few of your strategy-loving friends to take the plunge with you, and make sure you’ve all read the official wiki before you get started, especially the parts about player rankings, civics and battles. When jumping into a new game, Civ World will connect you with about 200 other players, but 2K Games representatives tell us that it will be easy to find and join up with existing Facebook friends, either collaboratively or competitively.

Communication is everything, not just when it comes to winning, but to the actual enjoyment of the game itself. And perhaps most importantly, if you’re already a fan of the Civ franchise, approach Civ World with an open mind. It may not be the game you’re expecting, but it will provide fun for a whole new set of reasons.


The City Screen




Players will spend a lot of their time on the city overview where they can build and upgrade structures, maximize citizen efficiency and harvest resources. It also serves as a main menu where players can access in-game chat, the events log and the marketplace.


The Tech Tree




Civ veterans will find the tech tree familiar, but you won't have much luck progressing unless you win those all-important era victories.


The Throne Room




The throne room is a meta feature that players carry with them across games in Civ World. Game achievements will allow you to unlock throne room items and accrue gems to purchase them. Decorate your room to show off your accomplishments.

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