5 Things We’d Change About Facebook Mobile

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At the beginning of this year, Facebook overtook Google Maps as the most-used mobile app in the U.S. The social network giant also recently introduced a controversial new mobile interface, Facebook Home. Earlier this week, Home hit 1 million downloads. Love it or hate it (or both), Facebook is a cornerstone of the mobile experience

But being in the spotlight means taking your share of criticism. And if the Facebook app represents our smartphone-centric lives ... well, it has a few issues. None of them are deal breakers, but Mashable loves to tinker. Read on to see our list of things we would change about the Facebook app. Read more...

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Google Faces Another Antitrust Probe As Canadian Agency Prepares Formal Investigation

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Google is facing another competition investigation, according to the Financial Post. The Canadian Competition Bureau has informed Mountain View of its plans to launch a formal investigation of its Canadian operations. It has not yet requested any information or documents from Google but has informed the search giant of its intention to launch a probe.

The Bureau declined to comment on the scope of the investigation, noting that it is obliged by law to conduct investigations confidentially. Asked for comment on the probe, Leslie Church, Google Canada’s head of communications and public affairs, told the Post: “We will work co-operatively with the Competition Bureau to answer any questions they may have.”

The Canadian Competition Bureau administers and enforces Canada’s Competition Act, among other laws. Among the types of behaviour it investigates are abuse of a dominant position involving anti-competitive practices that “substantially lessen competition in the market, or are likely to do so”.

Google’s search engine is by far and away the dominant player in Canada. According to StatCounter data for April 2012 to 2013 Google’s share has declined over the past year but only very marginally, from more than 90% last year to just under 90% in April this year. The second largest search engine, Microsoft’s Bing, took less than 7% of the market in April 2013.

Competition investigation is well-trodden ground for Google. Mountain View has been the subject of a string of investigations for a range of business practices, including a 20-month FTC antitrust probe in the U.S. and a two-year+ European Union antitrust probe into its search and advertising operations that’s still ongoing, pushing into its third year.

The FTC probe ended with Google agreeing to make some voluntary tweaks to its search and ad business and without any fine being levied. In the European antitrust case, Google submitted proposals for changes to its practices back in April. Yesterday Reuters reported that EU antitrust regulators had extended the review period for Google’s rivals to study its proposals after complaints that competitors were not being given as much time to formulate their responses.

If Google is found to have breached EU competition rules it could face a fine of up to 10% of its global revenue.


Google Now Introduces Mark Up Tools For Select Partners To Flag Flights, Hotel Stays And Reservations In Emails

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Google made a relatively quiet announcement today regarding how it’s pushing the developer ecosystem forward around Google Now, its intelligent personal assistant for Android devices. The company has begun extending mark up tools for emails from select partners, which help highlight flight schedules, hotel bookings and various types of reservations, to make sure that Gmail can spot that information and use it to auto-generate helpful reminders in Google Now.

The extension of the platform tools available to Now partners was announced by Google’s Baris Gultekin, who was one of the creators of Google Now, which sprung out of a project he came up with in his so-called “20 percent time.” He spoke with Google’s Louis Gray on the Developer Live video stream which ran throughout the I/O conference this year.

Gultekin was talking about ways in which Google is working to improve the quality and relevancy of the recommendations and data it surfaces. The project sounds like it’s fairly limited for now, but asking for help from the input sources of data seems like a smart way to supplement Google’s own data detection algorithms that are working to flag interesting data for Now’s use on their own data center side. Doing all the heavy lifting themselves might be more impressive, but if reaching out to partners can help improve user experience, then there’s no reason not to extend that hand.

No word yet on whether Google will eventually make those mark up tools available for different types of data or open them up for public use, but it’s easy to imagine a scenario where that happens, allowing developers and startups to provide the option of delivering all kinds of relevant information to users from their apps and services on Android. Then again, that has the potential to become overwhelming for users, so we might see a more metered, gradual approach.


Gmail And The Stock Android Email App Combined Have Over 100M Mobile Users

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Google’s Vikram Aggarwal, a software engineer working on the Android platform, revealed today that Gmail and Email, the native Android client that still ships on Android devices as well, now has a combined user base of more than 100 million across the Android install base. It’s an interesting stat, because although Gmail and Email only represent two of a multitude of email clients available on Android, it’s likely that those two represent the email clients of choice for a wide swath of Android users.

This means that a 100-million-strong active user base for those two combined is probably a pretty good reflection of the total active user base of Android itself, give or take a few million users. That’s a good figure to get, since we usually see more about total activations, which is a far less accurate measure of how many people are currently using devices. Activations occur whenever there is a full device reset, for instance, and people often upgrade to new phones, meaning their previous activation is no longer an active one.

Google has passed 900 million Android activations, the company revealed at the I/O keynote earlier this week. Put in context of a 100-million-strong active user base for the core email apps operating on the platform, however, we get a picture of Android users which is much more down to earth. Estimates of active Apple devices have to take into account the 500 million sold to date, with over 300 million now on iOS 6. Updated to that version or being sold with it installed indicates there’s a good chance a lot of those are still in active use.

Divining the total number of active users on either platform is one part magic and one part science, and the 100 million is likely shy of the actual total of active Android devices out there, but it’s still another piece of the puzzle.


This Week On The TechCrunch Gadgets Podcast: All Google I/O, All The Time

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Google’s major developer conference, Google I/O, went down this week. Was it a bit of a letdown? Probably. Did cool stuff still come out of the event? Eh? Maybe? We discuss these topics and more this week on the TC Gadgets podcast. In fact, we even had Frederic Lardinois join as a guest, along with John Biggs, Matt Burns, Jordan Crook (that’s me!), Romain Dillet, and Darrell Etherington as Bob McKenzie.

Enjoy!

We invite you to enjoy our weekly podcasts every Friday at 3pm Eastern and noon Pacific.

Click here to download an MP3 of this show.
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Intro Music by Rick Barr.


Google+ App For Android Quietly Switched To WebP Image Format A Month And A Half Ago, Saves 50% Bandwidth

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About a month and a half ago, Google switched to its own WebP image format in its Google+ Android app, the company revealed at its I/O developer conference in San Francisco today. This, Stephen Konig, a Google product manager who focuses on WebP and Chrome Remote desktop, and Make the Web Fast team member and Chrome developer advocate Ilya Grigorik said in today’s presentation, is saving Google – and its users – about 50% in bandwidth.

Google+ App For Android Quietly Switched To WebP Image Format A Month And A Half Ago, Saves 50% Bandwidth

Google+ is obviously a very image-heavy service and given that Android can display WebP natively since the introduction of version 4.0, this was a pretty logical move for the team. The team, however, also said that the plan is to introduce WebP to virtually every other Google product, too – and possibly within the next year. The slide the team showed during the session including the logos of YouTube, Google Image Search and virtually every other Google product (and sadly I didn’t catch it in time).

The company made this switch very quietly, just like it did with the Chrome Web Store earlier this year. In the Store, the team reiterated today, using WebP resulted in image sizes that were about 30% smaller than using PNGs.

The current problem for WebP – which can save developers a good amount of bandwidth thanks to its improved compression ratio – is that it’s only natively supported in Android, Chrome and Opera. For other platforms, developers still have to service traditional JPEG or PNG images or use other tricks to display WebP. The WebP team, however, also said that it believes Firefox will support it within the next year, too, and seems pretty optimistic about the format’s future (but then, of course, they would say that…).


Behind The Scenes Of The Big Google Maps Redesign And Its Technical Challenges

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Google unveiled its completely redesigned Google Maps product on the web at I/O 2013, and at a panel dedicated to the new Maps experience, Maps User Experience Design Lead Jonah Jones and Engineering Director for Maps on the web Yatin Chawathe took us through what went into creating Maps and the engineering effort behind the considerable change seems prodigious.

Specifically, Jones and Chawathe took us much deeper into two of the main driving concepts behind the redesign of Maps, including “Building A Map For Every Place” and “Explore The World.” The former has to do with customizing maps every time a user clicks on a new location, in real-time and with more contextually relevant information, and the latter involves providing beautiful imagery including via Earth integration directly into maps, and with 3D virtual photo tours.

A Map For Every Place

In making a Maps product that is extremely adaptive to both a user’s personal input sources and to specific locales, Google had to rethink its approach to maps, and it looked to the way we casually share directions as a marker of a good system for surfacing relevant information. When you draw a map on a napkin, you are automatically filtering out the most important information, and doing it with your specific audience in mind. The result is a simplified map, that involves maybe a few major routes, as well as smaller roads, and a prioritization that doesn’t necessarily reflect how important a road is to the general population.


“A map draw for you is great because it highlights aspects and things personal to you,” Jones explained, adding that there’s also nostalgic value in something like a hand drawn map. Google wanted to be able to replicate both of these, and so it took an engineering approach to automate a process that’s normally human-powered.

Google didn’t want to exactly replicate the hand-drawn map, however, since it leaves out a lot of information that you want to still be present in a modern, digital, interactive map. But it did want to subtly highlight and downplay certain map elements, bring to the fore aspects that are useful and fading back others that aren’t as important. To do that, it took a big data analytics approach.

First, for a specific location the new Maps algorithm will analyze the entire set of people looking for directions in that area, and then highlight the routes that come up most often. Then from that subset they’ll focus in even further and weigh more vs. less important routes, based again on aggregated user data. They can see which roads are more popular, and then pop those out vs. the less important ones. Finally the less important ones are cut away, and you’re left with something resembling the hand-written map.

Once those are flagged, however, you could still be missing info on the ground regarding very small routes important to a specific place. Those are then targeted via a hyper local re-labeling algorithm that addresses just the immediate surroundings, adding labels to key routes and taking them away from other locations to decrease clutter and subtly change the focus.

That then informs the UI rendering of the Map itself, which still retains the street markers for all surrounding routes. Lines along routes important to getting there are made bold and lines on less important streets are thinned out, but not removed in case some users still require that information. It’s about drawing attention and changing perspective, not eliminating something altogether.


All of the above takes advantage of the immense processing power in Google’s data center to do the whole thing in real-time every single second, for every single one of Map’ millions of users. Yet the impact on a user’s computing requirements is minimal; Google sends even less data than it did with the previous version of Maps, keeping bandwidth requirements low.

Explore The World

Google’s other big addition to the new Maps experience has to do with bringing beautiful imagery to the web, in the form of both Google Earth 3D flyovers and the new virtual tours that provide an up-close-and-personal view of some prime spots. Those virtual tours also represent a massive engineering effort, one which Chawathe explained in broad strokes on stage.

The virtual tours are a crowdsourced effort, which users may not even realize they’re actively contributing to. The images are drawn from pictures uploaded to Google+, Panoramio and other sources within the Google photo sharing ecosystem.

To get from that group of photos to an actual 3D tour requires a lot more than just aggregating photos, however. Google says it can map not only where every photo in its database was taken, but can also tie each individual pixel in every image to a very specific location using its algorithm, making it much easier to stitch sets together. Once that process is complete, it’s left with a point cloud that can flesh out a region, but that’s a brute force approach, and some art is required to make it look good.

That involves filtering the photos, picking ones that show the landmark in context with its surroundings, ones that show the landmark clearly from visually pleasing angles, pics that capture architectural detail, interesting picturesque scenes in various lighting conditions and more. It picks these photos based on visual recognition tech and their popularity and ratings on Google properties; so an image that gets a lot of +1s on Google+ will be rated over one that’s got none, for example.

Once it has a set of top-quality pictures, it determines an order in which they should appear that makes the most sense. Even then it wouldn’t be smooth as a finished product, however, since there gaps and the transition between angles would involve a lot of bizarre warping and image artifacts that would taint the overall experience. So finally, Google’s algorithm goes back to the larger set of images and picks ones that fit nicely in the gaps. These don’t need to be the best quality, since they’re just filling out the animation.

Jones said that what they’ve built is impressive, but still pales in comparison to what a human artist could achieve manually stitching together their own photo tour. He hopes to bring up Google’s automated process to the point where it’s impressive regardless of the source, and comparable with what humans are capable of working on their own.

In response to a question from the audience, Chawathe also said that Google could in the future look for a way to make its 3D guided tour feature a consumer tool. It sounds like it’s not something Google is currently developing, but putting that power in the hands of Google+ users for instance might make it more of a draw for photography enthusiasts. Google already showed that it’s making efforts in that direction with the new auto-enhance and auto-awesome features it introduced for G+ at I/O.

The World In Your Browser Changes As Fast As The Real One Does

These efforts show how Google is making use of its immense computer processing power to deliver experiences via Maps that reflect a continually changing world. It sounds like this is just the beginning for both of the projects, too, and as with every major change, we’ll probably see more refinement of these approaches as users come on board and provide more feedback.


Google’s Street View Trekker Backpack Co-Creator Talks Unmanned Hikes, Pack Animal Street View

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Google impressed a lot of people when it debuted its Grand Canyon Street View imagery in October. The Trekker backpack used to capture that imagery, which is essentially a backpack-mounted version of the same all-seeing eye that sits atop the Google Street View car.

The roughly 40-pound backpack is not all that uncomfortable to wear, I found out when I slipped the Trekker on. It’s a little top-heavy, and I’m not sure I’d want to risk running at a brisk clip if I was using one out in the wild, but it’s really no heavier than a standard backpacker’s kit for a few days’ journey.

Silverman explained how the Trekker works, including how its camera sensor head gathers images and how those are then stored on a hefty solid state hard drive built into the backpack, where they can later be transferred back to Google’s servers to get started with the process of recreating a hike.

I asked Silverman whether we might see the Trekker make its way to the backs of other beings beyond humans, and he said that they are indeed mulling the idea of strapping versions of it to beasts of burden to help them continue to map the world in images. There are also plans in the works to mount it to remotely operated robots and small vehicles to help get imagery that otherwise wouldn’t be easily reachable by a human Trekker.

He said to expect plenty more to come from the Trekker team in terms of Street View imagery of some of the world’s most interesting – and most remote – locales. Combined with Google’s new underwater street view project, that means everyone can probably get a lot more familiar with a lot more of the world in the near future.


Experience A Google Maps Free Fall With Instrument’s Maps Dive At Google I/O

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One of the most interesting product demos on display at Google I/O this year was a virtual sky diving simulation built using eight separate computers running Chrome, along with a Kinect-like motion sensor made by ASUS called the Xtion Pro. The Maps Dive experiment was created by Portland-based independent digital agency Instrument.

Developer Ben Purdy explained that they built the impressive tech demo to show what’s now possible with Chrome and how it can be used to create an amazingly rendered multi-display experience that looks like you’d expect it to be powered by current-gen gaming hardware instead of just a loose assortment of lightweight Linux-based computers running the kind of code that web developers are already comfortable with.

Maps Dive provided an experience that seemed at least as accurate and sensitive as your typical Kinect game. Purdy said that it’s really just an early example of things that could be built with the computers we already have, as well as mobile devices. Considering how far Chrome already reaches, imagining this type of experience running on even low-cost Chromebooks and Android tablets does open up a lot of possibilities.


Leap Motion Talks New Beta, We Go Hands On With Motion-Controlled Google Earth

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Leap Motion was showing off its still unreleased gesture motion controller for computers at Google I/O 2013. The demo unit allowed you to use the controller to navigate Google Earth, and the functionality felt ready for prime time to me, as this was the first time I’d ever used the Leap Motion. The controls seemed intuitive, and within a few minutes I was flying around the globe pretty handily, though I did have some trouble finding San Francisco.

I asked about Leap Motion’s recent announcement that it would delay launch in order to further beta test Leap, and as you can see in the video the company is keen to note that the hardware is solid, but there’s a need for more testing around the consumer experience. Leap seems very confident they can deliver by their new anticipated ship date of late July, however.

The tech is impressive regardless of whether it hits a little later than anticipated, but it’ll be interesting to see if the extended beta has an effect on how it’s eventually received by consumers.


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